head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.
Ghostrunner leans Execution (Pure Mechanics); Star Fox 64 leans Execution (Practiced Mastery).
Ghostrunner leans a little harder on execution, though the gap is small.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Enemy placements are fixed
Star Fox 64
Entirely scripted bosses and waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Deterministic levels
Star Fox 64
Fully deterministic once routes are known
Star Fox 64 leans a little harder on optimization, though the gap is small.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Star Fox 64
Medal scores and route branches reward total memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.