head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Practiced Mastery
Arthur's infamous SNES gauntlet of armor-shattering hazards that must be beaten twice with the right weapon.
Ghostrunner leans Execution (Pure Mechanics); Super Ghouls 'n Ghosts leans Execution (Practiced Mastery).
Ghostrunner leans a little harder on execution, though the gap is small.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Super Ghouls 'n Ghosts
Committed double jump and relentless hazards punish errors
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Enemy placements are fixed
Super Ghouls 'n Ghosts
Scripted spawns, no adaptation
Super Ghouls 'n Ghosts leans a little harder on variance, though the gap is small.
Ghostrunner
Deterministic levels
Super Ghouls 'n Ghosts
Chest contents and zombie spawns add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Super Ghouls 'n Ghosts
Weapon management and mandatory second loop demand routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.