head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Pure Mechanics
Physics-balance execution refined over thousands of attempts on fixed tracks.
Ghostrunner leans Execution (Pure Mechanics); Trials HD leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Trials HD
Throttle balance and weight shifts demand frame-tight physical control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Enemy placements are fixed
Trials HD
Solo against static obstacle courses
Ghostrunner leans a little harder on variance, though the gap is small.
Ghostrunner
Deterministic levels
Trials HD
Tracks are identical every single attempt
Ghostrunner leans a little harder on optimization, though the gap is small.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Trials HD
Finding the optimal line through each obstacle rewards study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.