head to head
Ghosts 'n GoblinsvsRaiden V: Director's Cut
Ghosts 'n Goblins leans Execution (Pure Mechanics); Raiden V: Director's Cut leans Execution (Practiced Mastery).
Ghosts 'n GoblinsRaiden V: Director's Cut
Axis by axis
Execution9 vs 8
Ghosts 'n Goblins leans harder on execution: Committed jumps and pixel-precise throws, no mercy
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
Raiden V: Director's Cut leans harder on optimization: Memorised routes and weapon choices define high scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

