head to head
Raiden V: Director's Cut asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Memorising scripted bullet waves and executing routes flawlessly for score.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Raiden V: Director's Cut leans Execution (Practiced Mastery).
Raiden V: Director's Cut leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Raiden V: Director's Cut
Weaving bullet patterns demands precise sustained piloting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Raiden V: Director's Cut
Enemy waves are fully scripted, nothing adapts
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Raiden V: Director's Cut
Patterns are fixed; surprises vanish after one credit
Raiden V: Director's Cut leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Raiden V: Director's Cut
Memorised routes and weapon choices define high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.