head to head
Raiden V: Director's Cut asks more than Red Dead Redemption 2, and the gap is execution.

Execution · Practiced Mastery
Memorising scripted bullet waves and executing routes flawlessly for score.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Raiden V: Director's Cut leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Raiden V: Director's Cut leans clearly harder on execution.
Raiden V: Director's Cut
Weaving bullet patterns demands precise sustained piloting
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Raiden V: Director's Cut
Enemy waves are fully scripted, nothing adapts
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Raiden V: Director's Cut
Patterns are fixed; surprises vanish after one credit
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Raiden V: Director's Cut leans clearly harder on optimization.
Raiden V: Director's Cut
Memorised routes and weapon choices define high scores
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.