head to head

Ghosts 'n Goblins cover artvsSeum: Speedrunners from Hell cover art

Ghosts 'n GoblinsvsSeum: Speedrunners from Hell

Ghosts 'n Goblins leans Execution (Pure Mechanics); Seum: Speedrunners from Hell leans Execution (Practiced Mastery).

EXECUTION9 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Ghosts 'n GoblinsSeum: Speedrunners from Hell

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 0

Ghosts 'n Goblins leans harder on variance: Red Arremer movement adds slight noise

Optimization6 vs 7

Seum: Speedrunners from Hell leans harder on optimization: Route-finding and trick discovery shave the seconds that matter

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ghosts 'n Goblins

full breakdown

Seum: Speedrunners from Hell