head to head
Ghosts 'n GoblinsvsSeum: Speedrunners from Hell
Ghosts 'n Goblins leans Execution (Pure Mechanics); Seum: Speedrunners from Hell leans Execution (Practiced Mastery).
Ghosts 'n GoblinsSeum: Speedrunners from Hell
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Ghosts 'n Goblins leans harder on variance: Red Arremer movement adds slight noise
Optimization6 vs 7
Seum: Speedrunners from Hell leans harder on optimization: Route-finding and trick discovery shave the seconds that matter
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

