head to head
Ghosts 'n GoblinsvsTrackmania
Ghosts 'n Goblins leans Execution (Pure Mechanics); Trackmania leans Execution (Pure Mechanics).
Ghosts 'n GoblinsTrackmania
Axis by axis
Execution9 vs 10
Trackmania leans harder on execution: Pure input precision over deterministic tracks defines everything.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Ghosts 'n Goblins leans harder on variance: Red Arremer movement adds slight noise
Optimization6 vs 7
Trackmania leans harder on optimization: Line optimization and shortcut discovery matter heavily.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

