head to head
Ghostwire: Tokyo - Prelude: The Corrupted CasefilevsVA-11 Hall-A: Cyberpunk Bartender Action
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans Optimization (Light / Casual); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Ghostwire: Tokyo - Prelude: The Corrupted CasefileVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans harder on variance: Branch outcomes are hidden until first read
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

