head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A short visual-novel prequel testing little beyond attention to its story.

Optimization · Light / Casual
A low-pressure conversation piece about a bartender navigating a dystopian city one drink at a time.
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans Optimization (Light / Casual); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Reading and choosing requires no dexterity
VA-11 Hall-A: Cyberpunk Bartender Action
Drink-mixing is point-and-click with no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
A fixed authored story, no adversary
VA-11 Hall-A: Cyberpunk Bartender Action
No opponents; bartender conversations are scripted
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans a little harder on variance, though the gap is small.
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Branch outcomes are hidden until first read
VA-11 Hall-A: Cyberpunk Bartender Action
Recipe choices slightly shift dialogue but outcomes are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Minor choice-tracking, mostly linear
VA-11 Hall-A: Cyberpunk Bartender Action
Memorising correct drink recipes for good endings is light and finite
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Ghostwire: Tokyo - Prelude: The Corrupted Casefile →
full breakdown
VA-11 Hall-A: Cyberpunk Bartender Action →