head to head
Ghostwire: TokyovsMass Effect: Andromeda
Ghostwire: Tokyo leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Ghostwire: TokyoMass Effect: Andromeda
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

