head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A top-down shooter testing aim and ammo management while rescuing victims.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Ghoul Patrol leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghoul Patrol
Aiming and dodging enemies under ammo pressure
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghoul Patrol
Enemies follow scripted patterns, no adaptation
The Last of Us Part II
Smarter AI still runs mappable search scripts
Ghoul Patrol leans a little harder on variance, though the gap is small.
Ghoul Patrol
Some spawn and item randomness
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghoul Patrol
Managing limited ammo and rescue routing matters
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.