head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A solo social-deduction loop where learning each crewmate's scripted personality to spot the Gnosia is the puzzle.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Gnosia leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gnosia
Social deduction via menus; no physical skill
The Council
Menu-driven confrontations; no dexterity.
Gnosia leans a little harder on reads, though the gap is small.
Gnosia
NPC crew members have consistent personality models players can learn
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gnosia
Random role and identity assignments drive each loop's uncertainty
The Council
Hidden character traits and unknown consequences until learned.
Gnosia leans a little harder on optimization, though the gap is small.
Gnosia
Building a reliable tell-profile for every NPC to route true identities is solvable
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.