head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
Deliberately broken physics sandbox about a goat causing mayhem.

Variance · Light / Casual
A horror sound-novel chapter testing attention to an unfolding rural mystery.
Goat Simulator leans Variance (Light / Casual); Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual).
Goat Simulator leans a little harder on execution, though the gap is small.
Goat Simulator
Janky physics resist precision on purpose
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Reading text; no physical demand
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on reads, though the gap is small.
Goat Simulator
No opposition; pure sandbox
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Authored mystery with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Ragdoll chaos is unpredictable but stakes-free
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Hidden mystery details unfold but story is fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Score combos exist but barely matter
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Little to solve mechanically; it is reading
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.