head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
Deliberately broken physics sandbox about a goat causing mayhem.

Variance · Light / Casual
A short authored branching story; the test is choice, not skill.
Goat Simulator leans Variance (Light / Casual); The Walking Dead: Michonne leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Janky physics resist precision on purpose
The Walking Dead: Michonne
Forgiving QTE prompts, no real skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
No opposition; pure sandbox
The Walking Dead: Michonne
Authored characters, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Ragdoll chaos is unpredictable but stakes-free
The Walking Dead: Michonne
Branch outcomes are hidden only on first viewing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Score combos exist but barely matter
The Walking Dead: Michonne
Almost nothing to solve beyond watching choices play out
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.