head to head
Detroit: Become Human asks more than The Walking Dead: Michonne, and the gap is optimization.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Variance · Light / Casual
A short authored branching story; the test is choice, not skill.
Detroit: Become Human leans Optimization (Light / Casual); The Walking Dead: Michonne leans Variance (Light / Casual).
Detroit: Become Human leans a little harder on execution, though the gap is small.
Detroit: Become Human
Quick-time events demand only basic reaction timing
The Walking Dead: Michonne
Forgiving QTE prompts, no real skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
The Walking Dead: Michonne
Authored characters, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branch consequences are hidden information until explored
The Walking Dead: Michonne
Branch outcomes are hidden only on first viewing
Detroit: Become Human leans clearly harder on optimization.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
The Walking Dead: Michonne
Almost nothing to solve beyond watching choices play out
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.