head to head
Heavy Rain asks more than The Walking Dead: Michonne, and the gap is execution.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.

Variance · Light / Casual
A short authored branching story; the test is choice, not skill.
Heavy Rain leans Execution (Light / Casual); The Walking Dead: Michonne leans Variance (Light / Casual).
Heavy Rain leans clearly harder on execution.
Heavy Rain
QTE prompts under tension
The Walking Dead: Michonne
Forgiving QTE prompts, no real skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
The Walking Dead: Michonne
Authored characters, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
First-run uncertainty about consequences
The Walking Dead: Michonne
Branch outcomes are hidden only on first viewing
Heavy Rain leans clearly harder on optimization.
Heavy Rain
Branch knowledge fully solves outcomes
The Walking Dead: Michonne
Almost nothing to solve beyond watching choices play out
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.