head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
Retro co-op hack-and-slash about kiting monster floods through castle floors.
God of War (2005) leans Execution (Practiced Mastery); Hammerwatch leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Hammerwatch
Kiting hordes and dodging projectiles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Hammerwatch
Enemy spawners follow fixed logic
Hammerwatch leans a little harder on variance, though the gap is small.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Hammerwatch
Secrets hidden until the map is learned
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Hammerwatch
Class builds, vendor economy, and secret routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.