head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
A campy hack-and-slash starring a cheerleader mowing down zombies with a chainsaw.
God of War (2005) leans Execution (Practiced Mastery); Lollipop Chainsaw leans Execution (Practiced Mastery).
God of War (2005) leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Lollipop Chainsaw
Combo execution and crowd-control timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Lollipop Chainsaw
Scripted zombie hordes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Lollipop Chainsaw
Deterministic encounters
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Lollipop Chainsaw
Combo unlock economy and score-chaining strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.