head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.
God of War (2005) leans Execution (Practiced Mastery); Lost Judgment leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Lost Judgment
Stance-switching brawls reward combo timing
Lost Judgment leans a little harder on reads, though the gap is small.
God of War (2005)
Mythic bosses run scripted phases
Lost Judgment
Thugs and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Lost Judgment
Investigations are authored, not random
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Lost Judgment
Skill trees and learning boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.