head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
An open-world superhero game where fluid combat and traversal skill drive the fun.
God of War (2005) leans Execution (Practiced Mastery); Marvel's Spider-Man Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Marvel's Spider-Man Remastered
combat combos and traversal need precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Marvel's Spider-Man Remastered
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Marvel's Spider-Man Remastered
minor loot and encounter variance
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Marvel's Spider-Man Remastered
skill trees and gadget combos solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.