head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
An open-world superhero action game built on fluid traversal and combat.
God of War (2005) leans Execution (Practiced Mastery); Spider-Man 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Spider-Man 2
web-swinging and combat timing precision
Spider-Man 2 leans a little harder on reads, though the gap is small.
God of War (2005)
Mythic bosses run scripted phases
Spider-Man 2
scripted villains, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Spider-Man 2
minimal randomness in encounters
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Spider-Man 2
gadget and skill tree optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.