head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy patterns, stage by stage.
God of War (2005) leans Execution (Practiced Mastery); Streets of Rage leans Execution (Practiced Mastery).
Streets of Rage leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Streets of Rage
Spacing, crowd control and throw timing carry every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Streets of Rage
Enemy gangs attack from fixed arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Streets of Rage
Spawns are essentially deterministic per stage
God of War (2005) leans a little harder on optimization, though the gap is small.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Streets of Rage
One-credit clears come from learned positioning and patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.