head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
A pastel platformer where Yoshi carries Baby Mario and perfect scores demand finding everything.
God of War (2005) leans Execution (Practiced Mastery); Super Mario World 2: Yoshi's Island leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Super Mario World 2: Yoshi's Island
Egg-aiming and flutter jumps for 100 percent scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Super Mario World 2: Yoshi's Island
All enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Super Mario World 2: Yoshi's Island
Collectibles hidden only until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Super Mario World 2: Yoshi's Island
Perfect-score runs demand full collectible routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.