head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
A Platinum-made cel-shaded brawler where the Autobots fight Megatron with stylish combo combat.
God of War (2005) leans Execution (Practiced Mastery); Transformers: Devastation leans Execution (Practiced Mastery).
Transformers: Devastation leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Transformers: Devastation
Platinum dodge-offset timing drives the combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Transformers: Devastation
Decepticons run learnable scripted patterns
Transformers: Devastation leans a little harder on variance, though the gap is small.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Transformers: Devastation
Random weapon drops shape loadouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Transformers: Devastation
Weapon synthesis, ability builds, boss moveset mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.