head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Optimization · Practiced Mastery
Kiryu's farewell chapter protecting a baby in seaside Onomichi.
God of War (2005) leans Execution (Practiced Mastery); Yakuza 6: The Song of Life leans Optimization (Practiced Mastery).
God of War (2005) leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Yakuza 6: The Song of Life
Simplified Dragon Engine combat keeps a light timing test.
Yakuza 6: The Song of Life leans a little harder on reads, though the gap is small.
God of War (2005)
Mythic bosses run scripted phases
Yakuza 6: The Song of Life
Enemies follow fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Yakuza 6: The Song of Life
Negligible randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Yakuza 6: The Song of Life
Stat feeding and heat upgrades are straightforward systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.