head to head
God of War (2005)vsYakuza Kiwami
God of War (2005) leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
God of War (2005)Yakuza Kiwami
Axis by axis
Execution6 vs 5
God of War (2005) leans harder on execution: Blade combos, parries, and QTEs reward clean inputs
Reads0 vs 1
Yakuza Kiwami leans harder on reads: Majima ambushes are scripted, not adaptive.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

