head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Prequel spectacle brawler notable for bolting a gladiatorial multiplayer arena onto Kratos combat.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.
God of War: Ascension leans Execution (Practiced Mastery); Hyper Light Drifter leans Execution (Practiced Mastery).
Hyper Light Drifter leans a little harder on execution, though the gap is small.
God of War: Ascension
Tether grabs and elemental blade swaps reward dexterity
Hyper Light Drifter
Quick dash-slash combat with tight windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War: Ascension
Multiplayer arenas add real human opposition, lightly populated
Hyper Light Drifter
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War: Ascension
Campaign is fully scripted spectacle
Hyper Light Drifter
Deterministic encounters
God of War: Ascension leans a little harder on optimization, though the gap is small.
God of War: Ascension
Elemental loadouts and MP builds are mappable
Hyper Light Drifter
Module loadouts and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.