head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.
God of War II leans Execution (Practiced Mastery); Hollow Knight leans Execution (Practiced Mastery).
Hollow Knight leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Hollow Knight leans a little harder on reads, though the gap is small.
God of War II
Entirely scripted opposition
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Hollow Knight
Negligible; world layout is fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Hollow Knight
Charm builds and boss routes are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.