head to head
Hollow Knight: Silksong asks more than God of War II, and the gap is execution.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Hornet's faster, harder metroidvania sequel built on acrobatic execution.
God of War II leans Execution (Practiced Mastery); Hollow Knight: Silksong leans Execution (Practiced Mastery).
Hollow Knight: Silksong leans clearly harder on execution.
God of War II
Faster combat and harder bosses demand sharper hands
Hollow Knight: Silksong
Faster, harsher boss patterns demand sharper inputs
Hollow Knight: Silksong leans a little harder on reads, though the gap is small.
God of War II
Entirely scripted opposition
Hollow Knight: Silksong
Enemies are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Hollow Knight: Silksong
Secrets and routes hidden on first run
Hollow Knight: Silksong leans a little harder on optimization, though the gap is small.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Hollow Knight: Silksong
Tool builds and pattern mastery convert practice to wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.