head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
Cinematic PS3 character-action game built on stance-switching swordplay.
God of War Ragnarok leans Execution (Practiced Mastery); Heavenly Sword leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Heavenly Sword
Stance switching, counters, and combo timing
God of War Ragnarok leans a little harder on reads, though the gap is small.
God of War Ragnarok
Bosses use fixed movesets
Heavenly Sword
Enemies and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
Heavenly Sword
Fixed cinematic encounters
God of War Ragnarok leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Heavenly Sword
Learning stance counters and boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.