head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.
God of War Ragnarok leans Execution (Practiced Mastery); Lost Judgment leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Lost Judgment
Stance-switching brawls reward combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Lost Judgment
Thugs and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
Lost Judgment
Investigations are authored, not random
God of War Ragnarok leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Lost Judgment
Skill trees and learning boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.