head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
God of War Ragnarok leans Execution (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Magicka
Typing element combos quickly mid-combat is the hands test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Magicka
Enemies are scripted; friendly fire isn't adaptive
Magicka leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
Magicka
Co-op friendly-fire chaos adds unpredictability
Magicka leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.