head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
God of War Ragnarok leans Execution (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
God of War Ragnarok leans a little harder on execution, though the gap is small.
God of War Ragnarok
Parry timing and combo execution in combat
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Tales of Arise
Scripted enemies
Tales of Arise leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
Tales of Arise
Drop and skill rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.