head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
A sci-fi soulslike where cutting specific limbs makes even the loot system an optimization problem.
God of War Ragnarok leans Execution (Practiced Mastery); The Surge leans Execution (Practiced Mastery).
The Surge leans a little harder on execution, though the gap is small.
God of War Ragnarok
Parry timing and combo execution in combat
The Surge
Directional limb-targeting and dodge timing are demanding.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
The Surge
No adaptive opposition; enemies run fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
The Surge
Targeted dismemberment makes loot largely deterministic.
The Surge leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
The Surge
Rig power budgeting and learned movesets are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.