head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
The PS1 driving opus where picking and tuning the right car for each event matters as much as driving it.
God of War leans Execution (Practiced Mastery); Gran Turismo 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Gran Turismo 2
Clean braking and lines matter, aided by forgiving AI.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Bosses follow fixed scripted patterns
Gran Turismo 2
Rolling-start AI follows fixed pace scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Gran Turismo 2
Used car lot rotation is minor randomness.
Gran Turismo 2 leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Gran Turismo 2
Car selection, tuning and prize-money routing dominate the career.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.