head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
An open-world superhero game where fluid combat and traversal skill drive the fun.
God of War leans Execution (Practiced Mastery); Marvel's Spider-Man Remastered leans Execution (Practiced Mastery).
God of War leans a little harder on execution, though the gap is small.
God of War
Combo timing, dodges, and QTEs set the bar
Marvel's Spider-Man Remastered
combat combos and traversal need precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Bosses follow fixed scripted patterns
Marvel's Spider-Man Remastered
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Marvel's Spider-Man Remastered
minor loot and encounter variance
God of War leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Marvel's Spider-Man Remastered
skill trees and gadget combos solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.