head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Rhythm-infused action game of rock duo versus EDM empire boss fights.
God of War leans Execution (Practiced Mastery); No Straight Roads leans Execution (Practiced Mastery).
God of War leans a little harder on execution, though the gap is small.
God of War
Combo timing, dodges, and QTEs set the bar
No Straight Roads
Dodging and attacking on the musical beat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Bosses follow fixed scripted patterns
No Straight Roads
Bosses follow rhythm-locked scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
No Straight Roads
Patterns are fixed to the soundtrack
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Learning movesets, upgrades, and puzzles is the other half
No Straight Roads
Learning each boss's beat-mapped moveset
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.