head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
An action-survival loop driven by practiced crowd-control shooting and weapon-upgrade optimisation.
God of War leans Execution (Practiced Mastery); Resident Evil 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Resident Evil 4
Crowd management requires precise, fast shooting under constant pressure
Resident Evil 4 leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Resident Evil 4
Ganados follow scripted group patterns, not player modelling
Resident Evil 4 leans a little harder on variance, though the gap is small.
God of War
Encounters are essentially deterministic
Resident Evil 4
Minor drop RNG from enemies but encounters are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Learning movesets, upgrades, and puzzles is the other half
Resident Evil 4
Weapon upgrading, positioning and merchant economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.