head to head
Sifu asks more than God of War, and the gap is execution.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
God of War leans Execution (Practiced Mastery); Sifu leans Execution (Practiced Mastery).
Sifu leans clearly harder on execution.
God of War
Combo timing, dodges, and QTEs set the bar
Sifu
Parry and dodge timing on tight windows is everything
Sifu leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.