head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
A character action RPG built on tight parry timing against elaborate scripted bosses.
God of War leans Execution (Practiced Mastery); Stellar Blade leans Execution (Practiced Mastery).
Stellar Blade leans a little harder on execution, though the gap is small.
God of War
Combo timing, dodges, and QTEs set the bar
Stellar Blade
Parry and perfect-dodge timing windows define the ceiling
Stellar Blade leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Stellar Blade
Bosses run fixed movesets, learnable not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Stellar Blade
Encounters and loot are static and predictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Learning movesets, upgrades, and puzzles is the other half
Stellar Blade
Exospine builds, gear and moveset study reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.