head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy waves in a classic belt-scroller.
God of War leans Execution (Practiced Mastery); Streets of Rage 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Streets of Rage 3
Perfect inputs trivialise crowd control, combos and weapon timing
Streets of Rage 3 leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Streets of Rage 3
Co-op partner aside, enemies follow scripted aggression patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Streets of Rage 3
Enemy waves are fixed once a route is learned
God of War leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Streets of Rage 3
Routing enemy spawns and special-meter management is the depth layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.