head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
A sci-fi soulslike where cutting specific limbs makes even the loot system an optimization problem.
God of War leans Execution (Practiced Mastery); The Surge leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
The Surge
Directional limb-targeting and dodge timing are demanding.
The Surge leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
The Surge
No adaptive opposition; enemies run fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
The Surge
Targeted dismemberment makes loot largely deterministic.
The Surge leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
The Surge
Rig power budgeting and learned movesets are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.