head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
A one-hit boss-rush where solving each titan still demands perfect execution.
God of War leans Execution (Practiced Mastery); Titan Souls leans Execution (Practiced Mastery).
Titan Souls leans a little harder on execution, though the gap is small.
God of War
Combo timing, dodges, and QTEs set the bar
Titan Souls
One arrow, one hit point; every shot must be perfect
Titan Souls leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Titan Souls
Bosses are scripted patterns, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Titan Souls
Unknown boss gimmicks only on first attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Learning movesets, upgrades, and puzzles is the other half
Titan Souls
Each titan has a solvable weak-point strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.