head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A slow god-game economy where layout efficiency is the only real lever.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
Godus leans Optimization (Pure Optimization); The Sims leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Clicking and sculpting land has no dexterity test
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Followers are simulated, never adaptive
The Sims
Sims run need-driven scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Card and resource pacing adds mild unpredictability
The Sims
Event rolls add flavour, all quickly mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Settlement layout and belief economy are the only levers
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.