head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.
Golden Axe II leans Execution (Pure Mechanics); Gravity Rush Remastered leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Golden Axe II leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Gravity Rush Remastered
minor enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
character and beast-mount choice optimization
Gravity Rush Remastered
upgrade tree and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.