head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
A tilt-controlled physics game testing motion precision to navigate a duck.
Golden Axe II leans Execution (Pure Mechanics); Super Rub 'a' Dub leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Super Rub 'a' Dub
Tilt control precision to steer the duck is core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Super Rub 'a' Dub
No opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
magic potion and enemy spawn randomness
Super Rub 'a' Dub
Hazard placement fixed per tub
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
character and beast-mount choice optimization
Super Rub 'a' Dub
Fast routes through tubs reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.