head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
An endless runner testing quick reflexes against procedurally generated obstacles.
Golden Axe II leans Execution (Pure Mechanics); Turbo Pug DX leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Turbo Pug DX
reflex timing for jumps and dodges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Turbo Pug DX
no opponent, endless runner obstacles
Turbo Pug DX leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Turbo Pug DX
procedurally generated obstacle patterns
Golden Axe II leans a little harder on optimization, though the gap is small.
Golden Axe II
character and beast-mount choice optimization
Turbo Pug DX
minimal systems beyond survival length
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.