head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Golden Axe leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Wave patterns and magic usage are fully learnable
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.