head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Variance · Light / Casual
A short horror visual novel seen through a man whose senses render the world as flesh.
Gone Home leans Optimization (Light / Casual); The Song of Saya leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
The Song of Saya
No dexterity component; pure reading
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
The Song of Saya
No opponent of any kind
The Song of Saya leans a little harder on variance, though the gap is small.
Gone Home
Notes and items are fixed.
The Song of Saya
A few branch choices hide unseen endings
Gone Home leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
The Song of Saya
Minimal choice mapping across three endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.