head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Goodbye Deponia leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
No physical demands on the player
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Scripted finale with no adaptive opponent
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Indiana Jones and the Fate of Atlantis leans a little harder on variance, though the gap is small.
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.